Geo-Exudites

The Geo-Exudites are a faction of living stone constructs. Animated to life by forces unknown.

Unmoving Foundation
Your hero now counts as 30 models rather than 1 when standing on the objective, your Monstrous infantry counts as 3, and your monsters count as 10.

"Rise Up Kinsmen"
'''You can pay 3 Command Point to activate this command ability during the movement phase when near a terrain piece, and if you do, roll 2D6. Remove the terrain and add a new unit on the field in its place based on the dice roll.'''

Rise Anew
'''During the movement phase, you can summon any unit of Zealots of Chuutel based on how many Essence Tokens you have. To do this, you need a spellcaster alive in your army. The unit can only be summoned within 10  from your spellcaster and wholly within 9 from the enemy and 6 from the table border.'

Supreme Leadership
An army with this Army Zeal can pick two heroes to be their general instead of just one.

Command Ability: Stellar Formation
'''The stars align to offer their strength and guidance to the faithful. If three or more units are within 10  of eachother, grant all of them +1 to their save rolls and an additional 2 toughness.'

Might and Power
'''During the Combat Phase, you can select any amount of unit of Zealots of Chuutel based on how many Essence Tokens you have. To do this, you need a High-Zealot alive in your army. The units you pick within 8 '' of your High-Zealot can be infused with power and strength for every 10th essence you tribute. Add +1 to that unit's to wound characteristic and an additional 1 to the damage characteristic. This effect does not stack.'''

Scorching Presence
Reduce enemy unit's To Hit characteristic when they roll to hit in melee by 1.

Command Ability: Compelled Fury
'''The sun blazes up a fury in the enemies and a righteous zeal within the hearts of the faithful. Target one enemy unit within 12 '' from any friendly Zealots of Chuutel Unit. That enemy unit is now compelled to engage with that selected Zealots unit. If the compelled unit is then flanked, they cannot retreat.'''

Molten Cores
'Whenever an enemy unit within 2  deals a wound to your Magma Foundation units, roll a D6. On a 6, deal 1 Mortal wound to the attacker.'''

Filling the Cracks
'''During the Command Phase, roll a D3 for your Monstrous Infantry units, and a D6 for your Monster Units. restore an equal amount of Wounds to the dice roll.'''

Command Ability: Burning Aura
'''During the Command Phase you can pay a command point to have your Hero or General radiate a scorching hot aura. Any unit engaged with the Hero within 2 '', roll 1 D6 for every model. For every 5, deal 1 mortal wound.'''